adaptation

The Case for Digital Adaptation

Part 1 of the Adaptation series

It is the year 2019, and the way players are learning to play board games is evolving, moving beyond physical rulebooks and into the digital space. I believe...

Digital Adaptation in Action

Part 2 of the Adaptation series

Previously, I made the case that the world was broken, or more specifically the way rules are delivered to players is becoming increasingly frustrating and o...

The Adapted Future

Part 3 of the Adaptation series

In my previous two articles I made the case that publishers should be providing a digital version of tabletop rulebooks to better serve players, and then I m...